

- #COMMAND CONQUER GENERALS GLA VEHICLES DRIVER#
- #COMMAND CONQUER GENERALS GLA VEHICLES UPGRADE#
- #COMMAND CONQUER GENERALS GLA VEHICLES FREE#
This upgrade affects Jarmen Kell in a way he is then able to kill enemy commandos with one shot. Increases the attack damage of Rebels, Angry Mobs, Jarmen Kell, Technicals, and Quad Cannons by 25%. Plants a remote explosive charge to a structure.ĭetonates all planted remote explosive charges. Plants a timed explosive charge to a structure, which will automatically explode after a few seconds.
#COMMAND CONQUER GENERALS GLA VEHICLES DRIVER#
Kills the driver of the selected vehicle, leaving the vehicle open to commandeering by any infantry unit. Note: Only one Jarmen Kell can be trained at a time per player. Working alone, he can garrison structures without being detected, and is even able to kill vehicle drivers. Jarmen Kell is a mercenary, and an expert sniper who is stealthed when not firing. Note: For unknown reasons, if a Hijacker with any veterancy state enters an unmanned vehicle, that veterancy state is not transferred to the vehicle. If the hijacked vehicle had any veterancy state before destruction, that veterancy state is passed on to the surviving Hijacker, which he can then use to boost the veterancy of the next vehicle he hijacks. Once the Hijacker enters a vehicle, he can not leave it until it is destroyed. Orders the Hijacker to enter the target vehicle, and kill the driver if it is manned. If the vehicle is manned, he kills the driver when doing so. Note: This upgrade is not visible in the Angry Mob’s upgrade list.Ĭost: $400 | Prerequisites: General’s Promotion Level 1, Palace Increases the attack damage of Angry Mobs by 25% by giving them AK-47 rifles. Angry Mobs are effective against all ground targets.
#COMMAND CONQUER GENERALS GLA VEHICLES FREE#
If any Mob members are lost, they are eventually replaced free of charge. Start with a group of five, but they can grow in numbers up to 10. The GLA can incite Angry Mobs to attack the enemy. Once the Terrorist enters a vehicle, he can not leave it. Orders the Terrorist to enter the target civilian vehicle for increased movement speed and attack damage. Terrorists can also enter civilian cars for faster and deadlier attacks.Ĭost: free | Cooldown: n/a | Prerequisites: none Strapped with several kilos of C4, these maniacs charge at the enemy and self-destruct on impact. Increases the attack damage of RPG Troopers, Rocket Buggies, Scorpion Tanks with the Scorpion Rockets upgrade, and Stinger Sites by 25%. They are more effective when garrisoned inside structures. RPG Troopers defend GLA forces against armoured vehicles and aircraft. Gives Rebels the ability to stealth when not firing.Ĭost: $2000 | Researched at: Black Market During the process, the Rebel is vulnerable. The Rebel is the basic GLA infantry unit, armed with a simple rifle and a sense of belonging to a higher cause.Ĭost: free | Cooldown: 0:15 | Prerequisites: Upgrade at BarracksĬaptures an enemy or neutral building. Safely clears mines and booby traps in the selected area. They can be trained from both the Command Center and the Supply Stash.Ĭost: free | Cooldown: instant | Prerequisites: none GLA’s Workers are essentially mistreated slaves who gather resources (up to $75 per load), build and repair structures, and clear mines. However, they have a total absence of an air force and essentially produce in a persistent low-power mode, as they do not have any power plant equivalents. Their toxin weaponry, particularly their superweapon, is devastating when deployed correctly. Some of their vehicles are even able to use the scrap materials from destroyed enemy vehicles to boost their firepower. The elusive Global Liberation Army relies on hit-and-run attacks performed by cheap and expendable units.
